Showing posts with label Board Game. Show all posts
Showing posts with label Board Game. Show all posts

Monday, November 28, 2016

Colt Express Steams to Digital Formats Today!

Check out the official press release about the digital version of the popular game Colt Express!


Enter the Wild West with Colt Express as the Digital Adaption of the Award-Winning Board Game Steamrolls iOS, Android, and PC Today (11/28/16).

6 Characters, 30 Single Player Chapters, and Online Multiplayer Bring Hours of Fun to the Role of a Train Robbing Bandit in this Turn-Based Strategy Game.

Paris – November 28, 2016 - Asmodee Digital, an international publisher and distributor of digital games, in collaboration with Frima Studios, a leader in the entertainment and innovation industry, announce that Colt Express is now available for iOS, Android, and PC.

Colt Express is a digital version of the Spiel des Jahres and Ace d’Or award-winning board game which has sold hundreds of thousands of copies worldwide, and players can now pick up the turn-based strategy game on their favorite mobile device for $6.99, or on PC via Steam for $9.99.


Colt Express takes players to the Wild West where they must practice good strategy, with the use of cards, to maneuver around a train to collect as much loot as possible. There’s an extensive single player mode that features six unique bandits, each with their own goals and challenges, and 30 graphic novel stylized chapters – 5 per character. There are also exclusive game variants to unlock in the story mode that drive the train robbing action even further.


Players can also take their train robbing tactics online to compete with other thieves through online multiplayer and worldwide leaderboards that update in real-time. To make playing against friends easier, there is a Friend’s List option that enables users to add others to their list so they can choose to challenge them at anytime, anywhere.


“We’re thrilled to bring the wild west to mobile and PC gamers with the release of the new digital version of the award-winning Colt Express board game.” said Remi Hanesse, Product Manager at Asmodee Digital. “We can’t wait for digital outlaws to start scheming their way to lots of loot in the game’s extensive single player story mode and online multiplayer mode.”


Colt Express can be downloaded from the following links:
App Store Link: https://itunes.apple.com/fr/app/colt-express/id1140513212?mt=8
Google Play Link: https://play.google.com/store/apps/details?id=com.asmodeedigital.coltexpress&hl=us
Steam Link: http://store.steampowered.com/app/534360

Description
Colt Express, the famous train robbery game and Spiel des Jahres winner, is coming to digital. In Colt Express, players plot step-by-step actions with cards that move them around the train, take down other players, and pick up loot. After the scheming phase, dive into the action to take the most loot from the wagons. There is not enough for everyone, and a marshal is guarding the train so soon enough, bullets do the talking. Players must rethink their strategies on the move in this fast-paced game. Playable solo or with friends worldwide in multiplayer.

Key Features
·       A wild west-themed universe, inspired by the original board game and digitally modernized
·       Tactical and action-packed gameplay, for intense and unpredictable games
·       An extensive story mode: 6 characters through 30 chapters, each with their own goals
·       Many exciting and exclusive game variants to unlock in story mode
·       Online multiplayer mode with an exclusive to digital rules variant
·       Worldwide leaderboard, updated and available in real-time
·       A friends list that allows challenges anytime, anywhere

Social Media
https://twitter.com/AsmodeeDigital/
https://www.facebook.com/asmodeeDigital/
https://www.instagram.com/asmodeedigital/
https://twitter.com/FrimaStudios
https://www.facebook.com/frimastudios/

About Asmodee Digital
Asmodee Digital, a fully owned subsidiary of the Asmodee Group, is an international publisher and distributor of digital games with operations located in Europe, North America, and China. Asmodee Digital manages the creation, design, development, publishing and marketing of board and card games on leading digital platforms for Asmodee studios (Days of Wonder, Fantasy Flight Games) as well as for third party publishers. The Asmodee Digital catalogue includes best-selling digital games such as Ticket to Ride, Splendor, Small World 2, Mysterium, Potion Explosion, Mr Jack Pocket and digital versions of many other well-known board games.

About Ludonaute
Ludonaute is a French publisher of board games, based in Istres. Founded in 2009 by a pair of school teachers that are passionate about games, the company has published 11 titles to date. At first keeping their activities confined to the French market, the distribution of Ludonaute games quickly became global. Today, Ludonaute’s products are sold in 24 countries over three continents (Europe, Asia, North America) in more than 20 languages. Ludonaute’s editorial focus could be defined as: "Games that tell stories". The themes developed by Ludonaute summon imagination and mythology to transport players into unique playful universes.
Ludonaute’s published library includes:
-  Yggdrasil (cooperative tabletop game based on Nordic myths)
-  Crimebox Investigation (investigative game taking place in a "NCIS" universe)
-  Lewis & Clark (tabletop card management game based on the Lewis & Clark expedition)
-  The Little Prince - Make me a planet (a tile management game based on the classic little Prince license) The Ludonaute games have received many game awards in France and abroad. The most prestigious of these awards (Spiel des Jahres in Germany) was awarded in 2015 to Colt Express, a turn-based trainrobbing card game published in 2014.

About Frima Studios
Frima ( www.frimastudio.com) is a leader in the entertainment and innovation industry. Since its creation in 2003, the company has developed a wide range of digital products, from video games to visual effects to animation. Frima’s know-how also includes virtual reality, augmented reality, and connected toys. In addition to working in close collaboration with such prominent partners as LEGO, Mattel, Oddworld, Zynga, Ubisoft, Hasbro, and Electronic Arts, Frima’s original property division has released several hit titles, the likes of Chariot, Nun Attack, Zombie Tycoon, and FATED. With over 400 industry professionals on-board, the studio launches high-quality products that stand out both artistically and technologically.

Thursday, July 28, 2016

I'm Back! Casually Armored, Let's Get To It!


Hey everyone! Sorry for the long break, but life happens. I'm excited to get back and start writing and filming reviews and commentary for you all. I also plan to do some major updating and overhauls to the blog moving forward. I have a stack of games to go through and some reviews right around the corner! For now, I wanted to let you all know that I'm alive and well and that some great reviews are headed your way. Until then, please check out my Featured Kickstarters, as they are awesome and deserve your attention.


Casual Game Insider is currently on Kickstarter for its 5th year and that's definitely not by accident. CGI is by far my favorite board gaming publication. For one who has board games on the brain 24/7 it seems like, this is a fantastic read. I always enjoy reading reviews of games, but in my honest opinion, the articles in the publication is why I look forward to the newest copy of CGI. They have some great individuals write about topics that really interest me. From how board games are manufactured to a discussion on winning or game mechanics, CGI doesn't disappoint. But you don't have to take my word for it! Here is a free digital copy of their Summer 2016 publication! Enjoy, and don't forget to check out there Kickstarter!


Armored Core: RTS is the other Featured Kickstarter at the moment, and I honestly don't have experience with this like CGI, but I must say that the Kickstarter caught my eye. It has almost raised 250,000 dollars as of this post! It is based off of a video game (which I have not played) where players pilot mechs and command support troops simultaneously! It really looks like they are capturing the feel of a real time video game with this intriguing design. There are some awesome miniatures with bases that will show line of sight. I'm very interested in finding out how this will all come together to provide a unique gaming experience. When I get my copy after production, be sure to come back and check out my review, and until then, check out the Kickstarter while you still can! 

Sunday, May 3, 2015

Branding Longhorn a Top Two Player Game

Designed by Bruno Cathala
Published by Blue Orange Games
2 Players
10 - 15 Minutes
Variable Movement, Set Collecting
(8/10 Stars)

I am a huge fan of great two player board games.  With a full-time job and kids at home, there just isn't as much time for getting a group together for games.  Often it is just my wife and I who will pull out a game.  Some other 2 player games we enjoy are Jaipur and Pagoda.  Longhorn published by Blue Orange Games and designed by Bruno Cathala (also designer of Five Tribes) is now another favorite 2 player game of ours.

Longhorn is a quick (10 to 15 minutes) strategy game for 2 players in which each player takes on the role of a cattle thief.  The game mechanics and components are really great.  The theme works well in the game and the action tiles fit that theme well.  That being said, the game still feels pretty abstract to me.


The game's mechanics are what really make this game a winner.  Simple to teach and play, and yet providing some strategic depth.  The game plays off of a somewhat similar idea from Bruno's other game, Five Tribes, although still very different.  Both games have an aspect that to me seems like a bit of a tip-o-the-hat to Mancala, which works out nicely because the game mechanic while fresh has a similar well developed feel to it.


Pick up all the cattle of one color and move the player token a number of spaces equal to how many cows you took.  The game ends if someone is caught by the Sheriff, a player is able to get all the cattle of 1 color (9), or what happens usually - the player token doesn't have any legal moves.


The other interesting thing about this game is that as you take cattle of one color, you are getting more points, but you are also degrading the value of that cattle too!  Cattle are only worth $100 times the number of that cattle color left on the board - so if all the cattle are taken, you may have 6 cattle in that color, but they would all be worth $0.00!  Players also need to be careful with placement of the player token to think ahead of possible future moves for your opponent.


The game is just the right length for this type of game and the box is perfect size for the components and for travel.  The cattle meeple are fun and if you like 2 player strategy games, I highly recommend Longhorn and that is How Lou Sees It!

(I was provided a free review copy of this game from Blue Orange Games.  There is a more detailed video review below.  If you liked this video review, please like and follow me!)

Sunday, March 22, 2015

Planes, Trains, Cars, and Karma


Designed by Luca Caltabiano
Published by Board to Death Games
2 to 6 Players
90 Minutes
Card Movement, Take-That, Race
(6/10 Stars)

Carmarace was one of my very first Featured Kickstarters when I started doing so on my blog back in August of 2013 (you can find my first Kickstarter type interview with Carmarace's designer Luca at this LINK). Boy does time fly! I apologize for getting this review of the final product out to you so late in the game, but I think that Carmarace successfully accomplished what it set out to do, and they created a high quality board game that has solid game play mechanics, funny card text, and is a good time as the game provides lots of player interaction - not to mention laughter.





Players are racing "across the country" (or a 6 panel game board) to get to a convention to get a limited edition collector's item. That is the theme anyway. The game does a good job at carrying the race feel throughout the game. The karma element provides great interaction and "take that" action.

The game is enjoyable. It seemed like the game took much longer than I was expecting (box says 45 to 60 minutes, but it takes more like 90 to 120 minutes) and even though I like the game play, quality of the components, and player interaction - I was ready for the game to end. Definitely one that I will play in the future, but I may play around with starting at a location closer to the convention to shorten the game length and that is How Lou Sees It! (Check out the more detailed video review below!)


I was given a copy of Carmarace by Board to Death Games for the purpose of this review.

Wednesday, March 18, 2015

Thunderbirds Co-operative Board Game is Go!


Designed by Matt Leacock
Published (Kickstarter) by Modiphius
Featured Kickstarter Ending March 28th
1 to 4 Players
45 to 60 Minutes
Co-operative Board Game


So, apparently Thunderbirds was an old TV show and before the news of this game hit my twitter feed, I honestly didn't have any idea what Thunderbirds was. Not only was it a TV show back 50 years ago, but it was done using marionette puppetry with scale models for special effects. To get a better feel of what the show was about, I went to the library and rented the 2004 live action movie. It was an interesting little movie, but I really liked the concept. I think I would personally have a hard time watching the old TV show, but I'm curious to see what else comes out this year in honor of its 50 year anniversary.



The board game however looks like it will be pretty awesome and with Matt Leacock doing the design (same designer of Pandemic and Forbidden Island - THE co-operative designer of designers) - I have a feeling that I will really enjoy this game. It is currently on Kickstarter right now, 864% funded, with many stretch goals unlocked and more available. Check it out - I think you will find it worth your while and that is How Lou Sees It!

Saturday, November 1, 2014

Argent: The Consortium Unboxing


Designed by Trey Chambers
Published by Level 99 Games
Around 30 Minutes per Player
2 to 5 Players

(Commentary/Unboxing)

I open up Argent and show you what is inside the box! Very excited to play this one. Look for a review after I get a chance to play it here on my blog, YouTube channel, and on Board Game Geek, You can check out my interview with founder and president of Level 99 Games, D. Brad Talton Jr., that I posted during the Kickstarter campaign by checking out the interview tab or clicking here.


Hopefully I can get back to posting reviews as I am very behind! Lots of games to review and little time to do it in. I guess we all have our struggles. :) Sickness has run rampant in my household for the last 3 months and life gets busy. Try and always make time for gaming and that is How Lou Sees It! 

Monday, September 1, 2014

Warband: Against the Darkness (Preview)

(8/10 Stars)

Designed by Micah Fuller
Published by Dyskami
2 to 5 Players
60 Minutes
Action Point System, Area Control, Set Collecting, War
Featured Kickstarter


Warband provides variety, balance, and many different ways to victory. This is a preview with prototype components that was provided to me from Dyskami. This game is currently on Kickstarter as of today (9/1/14) there are 13 days days remaining. Players pick 1 of 10 different races each with a special ability that help provide different strategies and help with replayability. Players choose how to advance or improve their race according to the 4 different actions available to the players. Tax, train, scout, and fight your way to victory. Great artwork (I wish there was more). Small cards (not my favorite). Seems well balanced and provides lots to think about without being too heavy to bog you down. Check it out and that is How Lou Sees It! (See video review below with some pictures after that - enjoy!)



2 Player Setup

2 Player Setup Close Up on Realm Board

Starting Player Board (Elves)

Game In Progress 

Rulebook

Tuesday, May 13, 2014

Dread Curse

Dread Curse
Designed by Stuart Sisk
Published by Smirk and Dagger Games
3 to 8 Players
30 Minutes
Press Your Luck, Take That, Variable Player Roles, Pirates

Introduction/Background
When I think Pirates, I think Johnny Depp, Treasure Island, Blackbeard's Ghost, Treasure Maps, Treasure, Parrots, monkeys, Black Spot, and Arrgh, talking funny - just to name a few. Dread Curse is a great bluffing, push your luck, round role picking game and it is something I now think about when  think Pirates.

Components and Rule Book
Very nice quality components from the box to cards to tokens. Nice vinyl type of finish. All the components are top notch. I only wish the coins could have been made of metal, but considering the price point, the tokens representing coins are a nice thick cardboard that seem to hold up well.

The rules are pretty simple and the rulebook does a good job. I was a little confused at first about how the monkey worked with past coins and why that element was there and a few minor things here and there that definitely took a play through to understand.

Game Play
The game play is really simple at heart. While some of this varies depending on the role you have, the idea is that you draw draw a new coin from the center and you will also steal coins from others. Almost all the coins are good, but there are also some nasty cursed coins (2 black spots and a lead slug) to be very scared of. If you end the game with a black spot, you lose. If you have a lead slug, it will be very challenging to overcome the negative points.


I like how the game begins. One black spot is pulled out with other coins one for each player and these are shuffled and dealt. The player who starts with the black spot starts the game as the Captain. This starting mechanism helps the game along so that it is exciting right from the start and to me just makes sense thematically.


The different roles available throughout the game are all pretty cool. Some roles are definitely desired over others during different times during the course of the game. This sets us up for another interesting part of the game. Once each round of hoarding and stealing treasure is complete, and each player chooses if they want to pay the monkey for a Pirate's Code card, the players then have the choice to either stay in the game or cut and run with what they have. Those who decide to stay will then use the coins they have acquired thus far to bid for the captaincy. The higher players bid, the more likely they are going to be the Captain or snag a more beneficial role that they need.


Some of the special "cheats" from the different roles include the coveted "Cook" who can exchange a token from their stash with one in the bag - perfect for getting rid of that pesky Black Spot. The Captain is all about taking treasure as he can draw up to 4 coins and he must steal 2 coins instead of the normal 1. So, as I mentioned, some cards are better than others at different points in the game. The Captain is great at the beginning to acquire lots of treasure quickly, but later on, you run the risk of taking a Black Spot.


I like how the game flows and all the mechanics work pretty well. The Pirate's Code cards really add to the "Take That" element of the game. Sure, the whole game you are stealing coins from one another, but some of these cards can get really mean. They can have game changing effects if utilized at the right time and can definitely swing the game.


Final Thoughts
My entire gaming group really had a good time with this game. You have the role selection element with bidding which is pretty interesting and is reminiscent of another game I enjoy, Citadels. It has a Take That element that you also have with Citadels or with games like Munchkin or Killer Bunnies. The Pirate theme fits really well and the quality of the components is fantastic. If you are playing with lots of people, players will most likely have some down time as they choose to play it safe and leave with their winnings. Depending on the game, those people could be waiting a while. The game provides a really fun time for a small group (probably best with 5 or 6). I would highly recommend this game to those who like Citadels, Munchkin, Killer Bunnies, Incan Gold, and Pirates. Those who don't really like those sort of games or the Take That attitude that this game has, may want to steer clear. I give Dread Curse 2 Fingers Up or 7 out 10 Stars and that is just How Lou Sees It!

 

Saturday, April 12, 2014

Lords of Waterdeep is Amazing!

Lords of Waterdeep 
Designed by Peter Lee and Rodney Thompson
Published by Wizards of the Coast
2 to 5 Players
60 Minutes
A fantasy themed worker placement game that includes city building, completing quests, and intrigue

Background / Introduction
Lords of Waterdeep is a fantastic worker placement game with high quality components and a great fantasy theme. You will notice the Dungeons and Dragons label on the box and in most cases this will either make you very excited about the game or turn you off to it immediately. I for one, have never played Dungeons and Dragons or any other tabletop RPG. I wanted to play this because of all the great things I kept hearing about it and I saw it played on TableTop. Well, all the good things I heard are true and I love this game.


Components / Rule Book
This game has a very high quality production value. The first thing you will probably notice is the nice box that the game comes in. The box has a nice finish to it and seems like it will be very durable. It also has a very unique way that the lid and box fit together creating a nice visual effect. Once the box is open, you will notice the amazing plastic insert that will help organize the game components. This insert is probably the best one that I have encountered. Everything has its place and it all fits perfectly. The insert also is designed such that you can very easily retrieve the components from the box without having to tip the thing upside down. Hands down the best use of an insert.


Another nice touch to keep the game feeling unique, is the shape and design of the gold used in the game. There are two different types of gold tokens, one is square and the other is a half-moon shape each with a little hole in the middle. I really like this little detail that adds to the theme and just gives another component that stands out above just using a normal round looking coin. The gold tokens are very high quality cardboard type pieces, but they have a nice finish to them and will keep well. Of course, I would have loved actual metal coins, using the cardboard I'm sure keeps the price point down.


The game includes a board and building tiles which are also made of some nice cardboard. I am impressed with the building tile pieces from Lords of Waterdeep, because similar tiles in other games seem more prone to warping or just feel flimsy. These tiles are anything but.  The game includes wooden meeples and scoring tokens that are well painted and look nice. The cards used in the game are nice quality and shuffle well.


The only thing that I wish was better is the player mats. The mats in my opinion are not a real huge need, but they are nice to have to keep things organized and to keep track of players' factions. These mats divide your completed quests from uncompleted ones and provides a storage area for Adventure Cubes and resources. I really wish these mats were made out of the same material as the building tiles - that would be awesome, but alas, they are not. The mats seem to be printed on a cardstock type material and they are flimsy. They could easily become bent or ruined. Again, I know that it was probably a price point thing and the mats are not necessarily small like the building tiles - but that is really the only part about the components that I found lacking.


The instruction booklet is also great quality in material and content. A durable rule book with lots of illustrations and well understood rules. The rule book also provides a diagram on how to use the insert - pretty sweet! I think the quality of components and rule book are top notch.


Gameplay
Players are trying to obtain the most victory points by completing quests, building buildings, playing intrigue cards, and by trying to get bonus points from meeting a special goal for your specific Lord. Setup is pretty quick and consists of shuffling some cards and gathering adventurer cubes and other components. Each player gets a Lord of Waterdeep card that will provide bonus points for completing specific types of quests or building buildings. Players will also start with some intrigue cards and some quests.



Players will place an agent (one of their meeples) on one of the open action spaces which will allow them to gain adventurers, gold, build a building, gain or play an intrigue card, and take on more quests. Building buildings will add more action spaces to the board and the owner of the building bets a benefit whenever some other player uses that building. Intrigue cards allow you to snare up your opponent with such things as mandatory quests that are required to be completed before completing any other quests. The game really is simple and easy to teach/learn, but the game offers a lot of strategy. The game is a great length as well lasting about an hour (the game is played in 8 rounds and the game is adjusted for the different amount of players by adjusting how many agents a player will start with).



Closing Thoughts
I really have enjoyed Lords of Waterdeep. I am just amazed at the nice quality components and the attention to detail for each right down to the wonderful box insert to keep everything organized. I like the little things that make the game have a unique feel like how the box closes or the shape of the gold coins. The artwork is great and all the gameplay with components create a really great theme that is enjoyable and yet isn't overwhelming to those who may not care for fantasy. Those who don't enjoy fantasy at all can still really enjoy this game! It isn't too heavy, so more casual gamers can still enjoy it. The game length is perfect at around 60 minutes. There is variation in the different quest cards, intrigue cards, and building cards used in each game along with the different Lord cards with special bonus point goals. I like the building concept where if you build a building and another player uses that space, you get rewarded. The simplicity of the game combined with the shear fun of completing quests and great strategy depth should make this game shoot to the top of your want list. And with a great player range of 2 to 5 players, this game seems to have it all. It plays really well with 2 players, a lot better than I originally thought it would. I think that there is a lot of replayability and there is also currently one expansion (that apparently is like two in one) available to add even more fun. I hope that I can try it soon as well, for Lords of Waterdeep is amazing and that is How Lou Sees It!



A big SHOUT OUT to Wizards of the Coast for making this review possible.

Saturday, March 29, 2014

Cartoona: Fun for All Ages

Cartoona (and expansions)
Designed by Robert Burke
Published by Robert Burke Games
and by Game Salute
1 to 8 Players
30 Minutes
A set-collecting-tile-laying-creature-creating game for ages 3 and up

Background/Introduction
One of my absolute favorite games is Carcassonne, which just happens to be a tile laying game as well. Cartoona caught my eye because of the interesting cartoonish artwork and the fact that it was a tile laying game. The artwork is pretty simplistic, but it is fun and it really reminds me of the early Simpson episodes. I really think this game shines with its ability to work well with a very large age range. My daughter who is between 2 and 3 loves just playing with the tiles and sorting them according to their color. The game tiles are very thick and good quality, so I'm not worried about my daughter bending them or ruining them very easily. The game is very simple in nature and is a light family game. The instruction book comes with some great different ways to adjust the game for the younger age groups or just provide fun variation. There is an expansion pack that you can get with a few more tiles and cards, and this just really adds to the giant box of stuff. You will notice right off that the game box is fairly large and that isn't just extra room for expansions, it is there to fit all 94 creature tiles (don't worry, the expansion materials all fit in here too), 70 action cards, 8 player screens, a scoring track with pawns, and the rule book.


Components/Rule Book
As I just stated above in the background above, the game is chalk full of good quality components and in a game where the tiles really make up the game, I'm very glad that the tiles are top notch. Great colors and fun artwork with very thick and sturdy tiles, will make this game last a long time and makes me feel more comfortable letting the younger children play the game. The scoring card or track that came with the game feels more like a heavy paper however and I would have liked to see a fun scoring card made out of similar material as the creature tiles. The cards are good quality and the instruction book is very nice (again, with the different variants that you can play) and includes illustrations.


Gameplay and Thoughts
The basic idea for the complete game is that you have a certain hand or pool of creature tiles that you can use to build and create different creatures. The creature tiles are split up into certain body parts (front legs, rear legs, tail, neck, head, ears, mouth) and you can create creatures by matching up these tiles appropriately. You will score points for your completed creature and you will be able to start another creature. There are points on each tile that you play and each of the tiles have a different color (some are split into two colors providing an option - a mini wild card if you will). If your creature is made up of all the same color, you get double the points! This seemed more challenging to me than I originally thought it would be, but it is a nice reward for being picky on your tiles and tile placement. I found myself too many times not being able to complete a creature in one color and just settling for normal points by adding a yellow tile to my otherwise purple creature. Drawing and adding tiles - pretty straight forward right?


Well, you can play a variant with just the tiles, but the cards included in the game add a needed element in my opinion to the game. With the younger kids, tiles alone will be great, but if you are playing with older kids and adults I highly recommend the cards. When playing with the cards, players also are able to draw cards and play cards in addition to creature tiles. These cards can give bonuses, block other actions, change tile scoring, swap tiles, and much more. This adds some fun and gives the game some player interaction.


The game isn't Carcassonne or wont feel like other euro style strategic games, but the game is a fun light family game. I am impressed with the different variations given in the rule book and how the game can be played with such a young age group. That is probably my favorite thing about the entire game is that I feel like my kids can enjoy this at a really young age and it can continue to evolve for them as needed. Again, the quality of the tiles is just fantastic and there are a lot of them. I recommend this game for those looking for a family game that can work well with a really young age group. It can be fun with the cards added for an older group, but may still be too light for some more strategic gamers. I give Cartoona and its expansions a 2 Fingers Up or 7/10 Stars for being one of the few family games that can reach such a young generation and that is How Lou Sees It!


A big SHOUT OUT to Game Salute and Robert Burke Games for providing this review copy and making this review possible.