Featured Kickstarter Interview
Game Designed by Joey Vigour
Published by Mirror Box Games
Interview with Matthew Austin (Lead Developer at Mirror Box Games)
Matt, thank you for taking time to answer a few questions. I think today is going to be the big day that you meet your goal and officially become funded! Very exciting! As I learned more and more about Chaosmos, I knew that it would be a game enjoyed by all of my friends and family. The game concepts are simple and easy to learn, but the game provides a plethora of strategies. I really like that the game has so much player interaction. A lot of games these days seem to lack that element, but Chaosmos relies on that (in my opinion) and that is what makes the game seem so entertaining to play.
OK, onto the questions!
Q - From the title, the game sounds like it will be pretty chaotic. Can you tell us how you came up with the title "Chaosmos" and why you feel it represents the game well?
Matt, thank you for taking time to answer a few questions. I think today is going to be the big day that you meet your goal and officially become funded! Very exciting! As I learned more and more about Chaosmos, I knew that it would be a game enjoyed by all of my friends and family. The game concepts are simple and easy to learn, but the game provides a plethora of strategies. I really like that the game has so much player interaction. A lot of games these days seem to lack that element, but Chaosmos relies on that (in my opinion) and that is what makes the game seem so entertaining to play.
The game has such great components (board, chaos clock, miniatures, cards) and I really like the artwork too. You have the envelope mechanic, 8 different alien races with special abilities, and did I mention cool looking miniatures?
Q - From the title, the game sounds like it will be pretty chaotic. Can you tell us how you came up with the title "Chaosmos" and why you feel it represents the game well?
Chaosmos is a mash-up of 'chaos' and 'cosmos', and it
definitely represents our game well. In Chaosmos, you play an alien on a
desperate hunt to find a mysterious artifact before the universe collapses.
This narrative flows through to the gameplay, which has a very desperate, Cold
War style mentality. You can't trust anyone but yourself, and you've got to
deceive and outsmart your opponents if you want to succeed.
The Ovoid of course! It's the beginning and the end of the
universe!
Q - OK, so which came first with regards to Chaosmos, the
theme/story or the game play/mechanics?
The game is really thematic, and the mechanics evolved
naturally from the narrative. It's an open-world game where players have a lot
of choices, and the rules take a back seat, allowing player decisions and
interaction to drive a natural story.
Q - What inspired Chaosmos or helped contribute to the game
mechanics and theme?
Chaosmos is unique in
that it was inspired by a science fiction novel (Interstellar Pig, by William
Sleator), and not by other board games. Our original mechanics, such as the
planet envelope system, are a result of this inspiration. You can find more
about the history of Chaosmos HERE.
Orange!
Q - What sets Chaosmos apart from other games?
The mechanic that draws a lot of people to the game is the
area-specific envelopes, where each planet contains cards that get moved around
in a closed ecosystem - so cards continually shift in location and players must
try to maintain a grasp on where things are and which strategies to use when.
Q - What kind of people will enjoy Chaosmos the most?
Chaosmos is for
gamers who like to outsmart their opponents. If you have fun tricking your
friends with those "AHA!" moments, you'll love Chaosmos. The game
tells a story, building a narrative as players interact with one another.
You're playing against the other players, not against the game.
Q - Why should people choose to back Chaosmos now instead of
waiting to purchase it from a game store shelf?
Kickstarter is the cheapest and quickest way to get a copy
of Chaosmos! Everyone saves $5 off of MSRP, and will get their game as soon as
it becomes available. We're also offering a Kickstarter exclusive bonus alien
and limited edition bonus cards that allow you to play with a 5th player.
Q - I really enjoy playing games with just my wife. Will
this game work well with just 2 players?
Yes! Chaosmos becomes
even more of a game of psychological warfare when played with 2, since you can
more easily hide cards away from your opponent. There's less combat, but more
stealth and deception.
Q - Pretend we live in a dystopian society which has just
outlawed all board games other than the three chosen by the government. If you
were the government, which three games would still be legal (and probably
mandatory)?
1. Chaosmos – to show the citizenry what kind of chaos would
ensue if they tried to revolt.
2. Twilight Imperium – to impress upon the people the might
of the government's empire.
3. The Manhattan Project – to educate everyone on the
government's massive and unstoppable nuclear arsenal.
Q - After Chaosmos becomes a huge sucess, what's next? Anything in the works? An expansion? A different game under development you would like to give us a teaser for?
We are so excited for building upon our success with
Chaosmos! We already have ideas for our first expansion, and for an entirely
new game also set in the universe of Chaosmos. Can't reveal anything yet, but
stay tuned! :]
Well, thank you Matt for your time. If Chaosmos looks like something you would be interested in or you would like to learn more, check out the project live on Kickstarter by clicking THIS link or by clicking on the banner found on the right side of the screen. You can also see more discussion on the Board Game Geek page.
Well, thank you Matt for your time. If Chaosmos looks like something you would be interested in or you would like to learn more, check out the project live on Kickstarter by clicking THIS link or by clicking on the banner found on the right side of the screen. You can also see more discussion on the Board Game Geek page.
I love the interviews! Maybe you should give this to people for Christmas ;)
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