Sunday, May 3, 2015

Branding Longhorn a Top Two Player Game

Designed by Bruno Cathala
Published by Blue Orange Games
2 Players
10 - 15 Minutes
Variable Movement, Set Collecting
(8/10 Stars)

I am a huge fan of great two player board games.  With a full-time job and kids at home, there just isn't as much time for getting a group together for games.  Often it is just my wife and I who will pull out a game.  Some other 2 player games we enjoy are Jaipur and Pagoda.  Longhorn published by Blue Orange Games and designed by Bruno Cathala (also designer of Five Tribes) is now another favorite 2 player game of ours.

Longhorn is a quick (10 to 15 minutes) strategy game for 2 players in which each player takes on the role of a cattle thief.  The game mechanics and components are really great.  The theme works well in the game and the action tiles fit that theme well.  That being said, the game still feels pretty abstract to me.


The game's mechanics are what really make this game a winner.  Simple to teach and play, and yet providing some strategic depth.  The game plays off of a somewhat similar idea from Bruno's other game, Five Tribes, although still very different.  Both games have an aspect that to me seems like a bit of a tip-o-the-hat to Mancala, which works out nicely because the game mechanic while fresh has a similar well developed feel to it.


Pick up all the cattle of one color and move the player token a number of spaces equal to how many cows you took.  The game ends if someone is caught by the Sheriff, a player is able to get all the cattle of 1 color (9), or what happens usually - the player token doesn't have any legal moves.


The other interesting thing about this game is that as you take cattle of one color, you are getting more points, but you are also degrading the value of that cattle too!  Cattle are only worth $100 times the number of that cattle color left on the board - so if all the cattle are taken, you may have 6 cattle in that color, but they would all be worth $0.00!  Players also need to be careful with placement of the player token to think ahead of possible future moves for your opponent.


The game is just the right length for this type of game and the box is perfect size for the components and for travel.  The cattle meeple are fun and if you like 2 player strategy games, I highly recommend Longhorn and that is How Lou Sees It!

(I was provided a free review copy of this game from Blue Orange Games.  There is a more detailed video review below.  If you liked this video review, please like and follow me!)

Thursday, April 30, 2015

The Struggle Will Last Well Past Twilight, But So Will The Fun

Designed by Ananda Gupta and Jason Mathews
Published by GMT Games
2 Players
3 Hours
Card Management, Area Control, Dice Rolling
(10/10 Stars)

Becoming the top rated game on Board Game Geek is an impressive feat, especially for a long (2 to 3 hours, or 4 for your first few times) two player risk-like game.  This would not be the case if "casual gamers" had their way, but the truth is - even people who may not usually enjoy longer two player strategy games recognize the brilliance of this game.


It may not always be the game that gets to the table the most often, but it definitely is one of the most well designed games that I have had the pleasure of playing and reviewing.

I was given a copy of the deluxe version from GMT Games for the purpose of this review.  The components in this version are fantastic.  The board is beautiful and well laid out.  There are a couple of things that I wish was a bit different though: I wish the slight color contrast between regions was a bit greater making it easier to quickly see regions and I really really wish the action round track was somehow along the bottom of the board, the side of the board, or a separate little board.  One of the things I have struggled with most with the game is forgetting to move that marker and it would help if it was closer.  Not a huge deal, and I will probably just make my own track to do this.

The quality of the cards is good, but I do wish it was nice linen type quality instead (I'm a card snob - once you have had deluxe cards its hard to go back!).


One of the biggest things that I think this game has going for it is actually the use of theme.  This game hands down is the best application of a theme.  The game successfully oozes theme in every little thing.  The tension and tug-a-war feel is very reminiscent of the cold war (or so it seems - I guess I don't really remember much and wasn't even alive for much of it).  Although, side note, it seems like with everything going on in the world today (especially with Russia) that another "cold war" doesn't seem to far off.  That is another great thing with Twilight Struggle and the theme - it is something very real.

The game mechanics are also very well designed and utilize the theme well.  It does have a strong Risk-like feel to it, but even with some dice rolling, the game seems much more strategic to me.  The dice rolling isn't necessarily a bad thing either in my opinion to keep some sort of luck element to it on key decisions makes the game have that tension!  It can be frustrating of course when you always seem to roll the wrong numbers, but it doesn't completely make the game unbeatable for you.

I'm amazed at how simple the game really is.  There isn't too much more to it than some other strategy games that people play - but Twilight definitely has a learning curve.  The game uses cards based on real events, people, wars etc. - and knowing how these cards interact with each other and when to play certain cards and when to send cards to the space race is very important and will come with experience.  I have played  a few games now, and I think learning the game with another player is the best way to go (in other words, you will both be learning the game together and one person won't have an edge on the other).


The game is just so good!  The game does favor the USSR in the early game, and from what I have read - USSR wins about 60 percent of the time compared to the USA at 40 percent.  The few times I have played this and have switched superpowers - Russia has won every time.  I like the challenge that brings, but it is something that worries me somewhat about the game.  USA does have some edge gained during the mid-war it seems, but maybe it could be a little more balanced in that regard?

I love this game and I am giving it a 10/10.  Will it be my most played game in my collection?  Probably not, given the length of the game, but I definitely enjoy Twilight Struggle a lot and that is How Lou Sees It!

(I was provided a free review copy of this game from GMT Games.  There is a more detailed video review below.  If you liked this video review, please like and follow!)