Showing posts with label Area Control. Show all posts
Showing posts with label Area Control. Show all posts

Thursday, April 30, 2015

The Struggle Will Last Well Past Twilight, But So Will The Fun

Designed by Ananda Gupta and Jason Mathews
Published by GMT Games
2 Players
3 Hours
Card Management, Area Control, Dice Rolling
(10/10 Stars)

Becoming the top rated game on Board Game Geek is an impressive feat, especially for a long (2 to 3 hours, or 4 for your first few times) two player risk-like game.  This would not be the case if "casual gamers" had their way, but the truth is - even people who may not usually enjoy longer two player strategy games recognize the brilliance of this game.


It may not always be the game that gets to the table the most often, but it definitely is one of the most well designed games that I have had the pleasure of playing and reviewing.

I was given a copy of the deluxe version from GMT Games for the purpose of this review.  The components in this version are fantastic.  The board is beautiful and well laid out.  There are a couple of things that I wish was a bit different though: I wish the slight color contrast between regions was a bit greater making it easier to quickly see regions and I really really wish the action round track was somehow along the bottom of the board, the side of the board, or a separate little board.  One of the things I have struggled with most with the game is forgetting to move that marker and it would help if it was closer.  Not a huge deal, and I will probably just make my own track to do this.

The quality of the cards is good, but I do wish it was nice linen type quality instead (I'm a card snob - once you have had deluxe cards its hard to go back!).


One of the biggest things that I think this game has going for it is actually the use of theme.  This game hands down is the best application of a theme.  The game successfully oozes theme in every little thing.  The tension and tug-a-war feel is very reminiscent of the cold war (or so it seems - I guess I don't really remember much and wasn't even alive for much of it).  Although, side note, it seems like with everything going on in the world today (especially with Russia) that another "cold war" doesn't seem to far off.  That is another great thing with Twilight Struggle and the theme - it is something very real.

The game mechanics are also very well designed and utilize the theme well.  It does have a strong Risk-like feel to it, but even with some dice rolling, the game seems much more strategic to me.  The dice rolling isn't necessarily a bad thing either in my opinion to keep some sort of luck element to it on key decisions makes the game have that tension!  It can be frustrating of course when you always seem to roll the wrong numbers, but it doesn't completely make the game unbeatable for you.

I'm amazed at how simple the game really is.  There isn't too much more to it than some other strategy games that people play - but Twilight definitely has a learning curve.  The game uses cards based on real events, people, wars etc. - and knowing how these cards interact with each other and when to play certain cards and when to send cards to the space race is very important and will come with experience.  I have played  a few games now, and I think learning the game with another player is the best way to go (in other words, you will both be learning the game together and one person won't have an edge on the other).


The game is just so good!  The game does favor the USSR in the early game, and from what I have read - USSR wins about 60 percent of the time compared to the USA at 40 percent.  The few times I have played this and have switched superpowers - Russia has won every time.  I like the challenge that brings, but it is something that worries me somewhat about the game.  USA does have some edge gained during the mid-war it seems, but maybe it could be a little more balanced in that regard?

I love this game and I am giving it a 10/10.  Will it be my most played game in my collection?  Probably not, given the length of the game, but I definitely enjoy Twilight Struggle a lot and that is How Lou Sees It!

(I was provided a free review copy of this game from GMT Games.  There is a more detailed video review below.  If you liked this video review, please like and follow!)

Monday, June 9, 2014

Quantum Me This, Quantum Me That


Designed by Eric Zimmerman
2 to 4 Players
60 Minute Play Time
A Simplified 4x Game, Area Control, Space Exploration and Battle


Quantum is a game full of colorful dice and cubes flying through space in epic battles to dominate any of the near planets. The game has very nice quality components (the first run of this game here in the states had some dice that were not that great and were oily/sticky - but Passport Game Studios replaced these with new top notch dice when they were able).


The instruction book does a pretty good job with presenting the rules and providing illustrations and examples. There has been some rule changes that you may need to double check on Board Game Geek along with one specific card text that really should be changed. The player boards are a really nice reference and even though each board/player utilizes the same mechanics, the artwork for each board of the ships is different for each race. It would have been nice to see some special ability for each race, but I hear that may be in the works for a future expansion.


The game is won by simply arranging your dice ship around a planet so that they total the number on the planet. Placing a Quantum Cube on a planet takes 2 of the 3 actions you have each turn. You can also place a cube if you win enough battles destroying your opponents ships. The game is that simple. Move the dice around and attack others who dare challenge you.


The use of the dice number is pretty brilliant where the 1 represents the largest and slowest ship, but is the most powerful in battles down to the 6 which is a little scout that can move great distances but won't usually last against a 1. The number shown on the die is how many spaces that die can move and extra dice are rolled in battle and added to your ship number - the lowest winning.


A fun game that has some good strategy but has plenty of luck with dice rolls makes for a fun colorful space game that feels different and refreshing and that is How Lou Sees It!