Showing posts with label Press Your Luck. Show all posts
Showing posts with label Press Your Luck. Show all posts

Tuesday, May 13, 2014

Dread Curse

Dread Curse
Designed by Stuart Sisk
Published by Smirk and Dagger Games
3 to 8 Players
30 Minutes
Press Your Luck, Take That, Variable Player Roles, Pirates

Introduction/Background
When I think Pirates, I think Johnny Depp, Treasure Island, Blackbeard's Ghost, Treasure Maps, Treasure, Parrots, monkeys, Black Spot, and Arrgh, talking funny - just to name a few. Dread Curse is a great bluffing, push your luck, round role picking game and it is something I now think about when  think Pirates.

Components and Rule Book
Very nice quality components from the box to cards to tokens. Nice vinyl type of finish. All the components are top notch. I only wish the coins could have been made of metal, but considering the price point, the tokens representing coins are a nice thick cardboard that seem to hold up well.

The rules are pretty simple and the rulebook does a good job. I was a little confused at first about how the monkey worked with past coins and why that element was there and a few minor things here and there that definitely took a play through to understand.

Game Play
The game play is really simple at heart. While some of this varies depending on the role you have, the idea is that you draw draw a new coin from the center and you will also steal coins from others. Almost all the coins are good, but there are also some nasty cursed coins (2 black spots and a lead slug) to be very scared of. If you end the game with a black spot, you lose. If you have a lead slug, it will be very challenging to overcome the negative points.


I like how the game begins. One black spot is pulled out with other coins one for each player and these are shuffled and dealt. The player who starts with the black spot starts the game as the Captain. This starting mechanism helps the game along so that it is exciting right from the start and to me just makes sense thematically.


The different roles available throughout the game are all pretty cool. Some roles are definitely desired over others during different times during the course of the game. This sets us up for another interesting part of the game. Once each round of hoarding and stealing treasure is complete, and each player chooses if they want to pay the monkey for a Pirate's Code card, the players then have the choice to either stay in the game or cut and run with what they have. Those who decide to stay will then use the coins they have acquired thus far to bid for the captaincy. The higher players bid, the more likely they are going to be the Captain or snag a more beneficial role that they need.


Some of the special "cheats" from the different roles include the coveted "Cook" who can exchange a token from their stash with one in the bag - perfect for getting rid of that pesky Black Spot. The Captain is all about taking treasure as he can draw up to 4 coins and he must steal 2 coins instead of the normal 1. So, as I mentioned, some cards are better than others at different points in the game. The Captain is great at the beginning to acquire lots of treasure quickly, but later on, you run the risk of taking a Black Spot.


I like how the game flows and all the mechanics work pretty well. The Pirate's Code cards really add to the "Take That" element of the game. Sure, the whole game you are stealing coins from one another, but some of these cards can get really mean. They can have game changing effects if utilized at the right time and can definitely swing the game.


Final Thoughts
My entire gaming group really had a good time with this game. You have the role selection element with bidding which is pretty interesting and is reminiscent of another game I enjoy, Citadels. It has a Take That element that you also have with Citadels or with games like Munchkin or Killer Bunnies. The Pirate theme fits really well and the quality of the components is fantastic. If you are playing with lots of people, players will most likely have some down time as they choose to play it safe and leave with their winnings. Depending on the game, those people could be waiting a while. The game provides a really fun time for a small group (probably best with 5 or 6). I would highly recommend this game to those who like Citadels, Munchkin, Killer Bunnies, Incan Gold, and Pirates. Those who don't really like those sort of games or the Take That attitude that this game has, may want to steer clear. I give Dread Curse 2 Fingers Up or 7 out 10 Stars and that is just How Lou Sees It!

 

Saturday, May 5, 2012

Boldog Majus Otodike and Incan Gold

Boldog Majus Otodike = Happy Cinco de Mayo = Happy Fifth of May

Not to be confused with Mexico's Independence Day (which is on September 16th), the fifth day in May is "a celebration of Mexican heritage and pride" (or so says Wikipedia). Apparently the day is hardly recognized in Mexico. As, John Renteria, director of Centro Civico Mexicano, once said "It's really a U.S. day, not a Mexico thing, and that's fine with us."

I would just like to take a minute to thank Mexico and the fifth day of May for some of things that you have blessed us with:

Mexico thank you for....
  • Translucent Concrete (oh, wait...it looks like it actually came from a Hungarian - never mind. If you can't trust the internet, who can you trust?)
  • Tamales
  • Horchata (the "H" is silent in the pronunciation fyi, so you shouldn't be finding yourself saying whore)
  • Sombreros


Fifth of May thank you for...
  • Adele (Happy Birthday!)
  • Free Comic Book Day 2012
  • Helping me come up with my game to play today (AGAD) - Incan Gold.
  • An excuse to eat Mexican food, wear a poncho, and whack a Pinata.


Day 3 - Incan Gold
Designed by Bruno Faidutti and Alan R. Moon

In honor of Cinco de Mayo, today's game was Incan Gold. A game for 3-8 players, this game only takes about 10 to 20 minutes to play and could even end up being less than that. For fans of the television show called Press Your Luck, here is a great board game for you. You will be saying "No Whammy" and "Big Bucks" throughout the game or wishing disaster upon your fellow players. All of the explorers enter the ruins 5 times in search for treasure. As the explorers come upon treasure, they split it evenly leaving behind on that space any extra. After each new card is revealed (either treasure or some trap card) each player secretly chooses if he will continue on into the cave, or take his winnings and any he can grab on the way out which was left behind for that round. If two of the same trap cards come up in one round, anyone still in the ruins lose any treasure they gained that round. Each player hides winnings from any previous rounds in their tents. This is a very simple push your luck type game. It is a great short game to break up any tournaments or other activities. The treasure components are great, and I enjoy it. Tonight I played with The Wife, Nathan, and Nicole and I was the one who came out victorious.

I am loving the A Game A Day (AGAD) challenge, and I can't wait for the next day and the next game. I picked up 5 free comic books today from my local Comic Book Store. I love Free Comic Book Day and that is How Lou Sees It!