Showing posts with label Smirk and Dagger Games. Show all posts
Showing posts with label Smirk and Dagger Games. Show all posts

Tuesday, May 13, 2014

Dread Curse

Dread Curse
Designed by Stuart Sisk
Published by Smirk and Dagger Games
3 to 8 Players
30 Minutes
Press Your Luck, Take That, Variable Player Roles, Pirates

Introduction/Background
When I think Pirates, I think Johnny Depp, Treasure Island, Blackbeard's Ghost, Treasure Maps, Treasure, Parrots, monkeys, Black Spot, and Arrgh, talking funny - just to name a few. Dread Curse is a great bluffing, push your luck, round role picking game and it is something I now think about when  think Pirates.

Components and Rule Book
Very nice quality components from the box to cards to tokens. Nice vinyl type of finish. All the components are top notch. I only wish the coins could have been made of metal, but considering the price point, the tokens representing coins are a nice thick cardboard that seem to hold up well.

The rules are pretty simple and the rulebook does a good job. I was a little confused at first about how the monkey worked with past coins and why that element was there and a few minor things here and there that definitely took a play through to understand.

Game Play
The game play is really simple at heart. While some of this varies depending on the role you have, the idea is that you draw draw a new coin from the center and you will also steal coins from others. Almost all the coins are good, but there are also some nasty cursed coins (2 black spots and a lead slug) to be very scared of. If you end the game with a black spot, you lose. If you have a lead slug, it will be very challenging to overcome the negative points.


I like how the game begins. One black spot is pulled out with other coins one for each player and these are shuffled and dealt. The player who starts with the black spot starts the game as the Captain. This starting mechanism helps the game along so that it is exciting right from the start and to me just makes sense thematically.


The different roles available throughout the game are all pretty cool. Some roles are definitely desired over others during different times during the course of the game. This sets us up for another interesting part of the game. Once each round of hoarding and stealing treasure is complete, and each player chooses if they want to pay the monkey for a Pirate's Code card, the players then have the choice to either stay in the game or cut and run with what they have. Those who decide to stay will then use the coins they have acquired thus far to bid for the captaincy. The higher players bid, the more likely they are going to be the Captain or snag a more beneficial role that they need.


Some of the special "cheats" from the different roles include the coveted "Cook" who can exchange a token from their stash with one in the bag - perfect for getting rid of that pesky Black Spot. The Captain is all about taking treasure as he can draw up to 4 coins and he must steal 2 coins instead of the normal 1. So, as I mentioned, some cards are better than others at different points in the game. The Captain is great at the beginning to acquire lots of treasure quickly, but later on, you run the risk of taking a Black Spot.


I like how the game flows and all the mechanics work pretty well. The Pirate's Code cards really add to the "Take That" element of the game. Sure, the whole game you are stealing coins from one another, but some of these cards can get really mean. They can have game changing effects if utilized at the right time and can definitely swing the game.


Final Thoughts
My entire gaming group really had a good time with this game. You have the role selection element with bidding which is pretty interesting and is reminiscent of another game I enjoy, Citadels. It has a Take That element that you also have with Citadels or with games like Munchkin or Killer Bunnies. The Pirate theme fits really well and the quality of the components is fantastic. If you are playing with lots of people, players will most likely have some down time as they choose to play it safe and leave with their winnings. Depending on the game, those people could be waiting a while. The game provides a really fun time for a small group (probably best with 5 or 6). I would highly recommend this game to those who like Citadels, Munchkin, Killer Bunnies, Incan Gold, and Pirates. Those who don't really like those sort of games or the Take That attitude that this game has, may want to steer clear. I give Dread Curse 2 Fingers Up or 7 out 10 Stars and that is just How Lou Sees It!

 

Saturday, February 15, 2014

Stacking SUTAKKU Style

SUTAKKU
Designed by Curt Covert
Published by Smirk and Dagger Games
For 1 or more players
Push-Your-Luck Dice Game



Background / Introduction
With all of the Japanese characters on the box, the game might seem foreign and be pretty mysterious. The fact is, the game is a very easy to learn, quick to play, push-your-luck style dice game. Fans of Yahtzee, Farkle, Fill or Bust, or Incan Gold are those most likely to enjoy SUTAKKU. The symbols on the dice may be a little intimidating at first, but they just represent numbers with the Japanese characters. The game is really simple, elegant, and fun.


Components
The star of the game (as it should be) is the set of 12 beautifully engraved large (3/4") dice. These dice are awesome! Top notch quality. The bigger dice are perfect for stacking (and yet not too large to make rolling them awkward) and for good visibility around a big table. I repeat, these dice are awesome.

The game also comes with a little black cloth dice bag, a stacking/reference board, a score pad, 11 'Smirky's Challenge' bonus cards, and rule book. 


The stacking board isn't necessary, but it is kind of cool. The board really serves three purposes: 1) Look
cool. 2) Center a spot where the dice will be stacked. 3) Provide a reminder to what the Japanese characters represent. You could create a house rule that involves the board (as suggested in my video) when dice fall from an in-progress stack, but in general the board is their to look cool - and it does a great job.

The cloth bag fits all 12 dice for convenient pocket travel. The score pad is nice and there is a blank copy in the rule book so you can make additional copies (smart idea). The rule book is nice and even includes a little Japanese folklore story that gives some background for the origin of the game.


The bonus 'Smirk's Challenge' cards are a great idea and I like playing with them. I am disappointed however in the quality of these little 'bonus cards.' I would have loved for these cards to be more 'poker card' type quality, but they are basically printed on card stock paper. They are considered to be just a little bonus to the game, but I really would have liked to see them included more as a part of the game and the quality increased.


Gameplay Overview
Without getting too detailed with rules, the game really consists of rolling 3 dice and stacking 2 of those dice onto your scoring stack. These 2 dice must be equal to or greater than the top die of the stack and if you can't stack 2 of your 3, you bust - losing all your points for this turn. While you have one free mulligan per turn to re-roll 2 of your 3 dice, you must be careful not to get too greedy. You get bonus points for stacking on 5s, 6s, or if you are able to stack all 12 (which would be amazing!). 

That is the game! Simple and yet extremely fun. You can add in the challenge cards which really makes the game interesting. It will basically set a challenge to a player that that player must complete to score any points - and yet the player may get rewarded nicely by doing so. A nice element to the game (again, I wish there was a bit more of).


Conclusion / Thoughts
I really enjoy SUTAKKU and it has been well received by friends and family. The game is a very light dice game and with that comes very little strategy. The real decision you have to make throughout the game is if you will be pressing your luck to try and obtain some major points, or if you will keep the small points and stay safe. Then, there is always the last round or so for those who are so far behind that they will always push their luck trying to score big - and they just might. I like the gameplay and I really enjoy the larger dice in this game. Great quality and they look cool. I also enjoy playing with the challenge cards although I wish they were a little bit better quality. The actual game could really be played with any regular dice, so you will be purchasing this game mainly for the artistic large dice, stacking board, written rules, travel bag, and the challenge cards. That said, I'm giving the game 4 Fingers Up or 9/10 stars because I enjoy the simplistic game and the dice are fantastic and that is How Lou Sees It!



A big SHOUT OUT to Smirk and Dagger Games for making this review possible. Stay tuned for future Smirk and Dagger game reviews (Dread Curse, HEX HEX XL, and Cutthroat Caverns).